The player that we control has a dead barrier in its gravity center. If we touch this sensible point of an opponent, by anyway, we can die with him.
The usual way is to jump in the back of the opponent lying to revive, it's a flop. We can also flop somebody crouched if we jumped from a ground more height than him. We need to aim the back and take a short run-up.
Also, there other ways less usual and sometimes not wished. The wound stab allow to touch the dead barrier sometimes. More rarely, we can touch the Dead barrier just by a banging unintentional.
I believe this effect was added intentionally by the developpers in BO1 to cannot jump et wait in the back of a teammate.
What was the Grief without this effect ?
Are there other ways to cause a Dead Barrier Player (legit, no glitch) ?
I wait your suggestion to improve the explanations.
Do you have better words to name these tricks (vocabulary)?
Last edited by YoPlixBoy25 on Fri 1 Aug - 2:21; edited 4 times in total
The usual way is to jump in the back of the opponent lying to revive, it's a flop. We can also flop somebody crouched if we jumped from a ground more height than him. We need to aim the back and take a short run-up.
Also, there other ways less usual and sometimes not wished. The wound stab allow to touch the dead barrier sometimes. More rarely, we can touch the Dead barrier just by a banging unintentional.
I believe this effect was added intentionally by the developpers in BO1 to cannot jump et wait in the back of a teammate.
What was the Grief without this effect ?
- An exemple of Dead Barrier Player by Flopping
- An exemple of Dead Barrier Player by Moving
- An exemple of Dead Barrier Player by Stabbing :
Watch live video from AbsoluteGrief on TwitchTV
http://www.absolute-grief.net/t245p15-tourney-2v2-town-round-5-final-3rd-place#6398
Are there other ways to cause a Dead Barrier Player (legit, no glitch) ?
I wait your suggestion to improve the explanations.
Do you have better words to name these tricks (vocabulary)?
Last edited by YoPlixBoy25 on Fri 1 Aug - 2:21; edited 4 times in total